Senior 3D Generalist

3D Artist & Technical Designer

Specializing in developing high fidelity virtual training environments and components for mission-critical DoD programs. Transforming complex engineering requirements into immersive 3D simulations for military training, weapon systems, and vehicle maintenance.

Featured Works

Production-Ready Assets

SINCGARS Radio Asset
Hard Surface Simulations

SINCGARS Radio

Hero asset developed for Simulations and Computer Based Training (CBT). Features functional knob and buttons.

Software Blender
Western Environment
Environment Animation / Still Render

Western / Desert Environment

Western terrain environment for realistic animations or rendered stills.

Software Blender
GAEA

Software
Ecosystem

A production-proven toolkit optimized for simulations, Computer Based Training (CBT), and game dev pipelines.

Tool Expertise

Blender, 3D Studio Max, Maya, Photoshop, Adobe Creative Suite, Adobe, Animate, JavaScript, HTML, CSS, C#

Delivery Platforms

- Unity

- Interactive Multimedia Instruction (IMI)

- Learning Management System (LMS)

Optimization

Expert in high-to-low poly baking workflows, LOD generation, and custom collision creation. Maintaining visual fidelity within strict draw-call budgets.

Material Design

Material system creation for photorealistic or stylized rendered stills and optimized visuals for real-time simulations.

Interactive Rigging

Model configuration of parenting, pivot points, control rigs, bones, and animation sequences to demonstrate real-world component functionality for virtual training tasks and character animations.

Technical Development

Collaboration with teams of Programs managers, Instructional Designers, SMEs, Developers, and government stakeholder using a myriad of reference material to translate technical requirements into quality-focused visual content.